Introduction Part 1: Getting The Basic Tools

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1. Flashdevelop
FlashDevelop is a great general purpose code editor. It is easy to use with syntax highlighting, bookmarks and tasks (TODO) handling. It has comprehensive find and replace dialog, and find in Files dialog. It is intuitive and very flexible panel based interface. It has advanced snippet completion (code templates) and integrated snippet editor. It's an open plug-in based architecture.This is a great IDE tool for flash which can be downloaded for free.
http://www.flashdevelop.org/

2. Adobe Open Source SDK
This is required so we can build and compile our codes from the Flashdevelop IDE. This SDK is also free.
http://opensource.adobe.com/wiki/display/flexsdk/Flex+3

3. Flixel
Flixel is a nice 2d game engine. It can display hundreds of objects at once, can create tilemaps from text files or Images, can generate and emit particles for hot effects, it can play positional, streaming, and looping sounds. It can scroll objects or groups in parallax. It has text display, buttons and mouse cursors. It can save games, has math utiltities and collisions. And best of all, it is also free!
http://flixel.org/

4. Adobe Flash Player 9 or 10 — Debugger Version
The debugger version will help us view errors in our program.

The Basic Tools


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